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Chaindive ps2 mechanics
Chaindive ps2 mechanics




chaindive ps2 mechanics

To spice things up a little, Chain Dive features a number of boss fights, which aren't half bad, as well as some random stuff like a snowboarding level.

chaindive ps2 mechanics

The game feels a little similar to the best moments of the Spiderman 2 game, in that you can freefall (dive), snap up at the last second, and repeat, as much as you like, and with that comes a great sensation. The trick is to kill as many enemies as possible without touching the ground. Once frozen, enemies work just like hookup points, except that when you connect your chain to them, you can snap yourself into them and shatter them. To fight them, you slash them with your wing-like sword, which turns them into blocks of ice (for some reason). Additionally, just about all enemies are airborne. It is possible and probable for you to go through entire stages without ever touching the ground, as you can propel yourself indefinitely using these hookup points. You can whip out your chain, which has an elasticky kickback that will propel you through the air. Levels are peppered with glowing hookup points not unlike those found in Castlevania Order of Ecclesia. As the title denotes, gameplay is composed largely of two activities: chaining and diving. Stages are presented on a 2.5-D plane, a la Wild 9 or Magical Hoppers (or something people have heard of). I've never seen anything else about it on the web, save for the YouTube videos ( ), which contain most of the game in its entirety.Ĭhain Dive is a pseudo-retro action game where you play as a cyborg ninja with an aerodynamic double-blade (almost like a hang-glider) and some sort of electronic laser chain. Well, the PS2 Hidden Gems article is finally up, much to everyone's delight, and it got me thinking about Chain Dive, which is a truly hidden gem.






Chaindive ps2 mechanics