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Secrets of great art online game
Secrets of great art online game










secrets of great art online game

SECRETS OF GREAT ART ONLINE GAME FULL

Going through the old archives sure is full of unexpected treasures! They were supposed to appear in Seasonne as decorations and first appeared on the blog way back in 2013, right about the time when we also somehow forgot about them forever. A lot of great ideas didn’t make it into Secrets of Grindea, but perhaps they can be used for the next project? Of course, we haven’t decided on what that next game might be yet, but we have a lot of suggestions and reading up on our old ideas really make me excited.Ī bit unexpectedly, there’s a whole bunch of things we made that still haven’t made it into the game as well! Anyone remember these little guys? Looking at the crazy amount of ideas we had for the game back then also makes me very inspired for the future. And though I’m looking at things that are more than 10 years old it somehow feels just like yesterday.

secrets of great art online game

Looking back at certain graphics I made I can pinpoint exactly where I was in my life when I made it and how it felt sitting there right in that moment.

secrets of great art online game

Though a lot has changed throughout the years, our work on Secrets of Grindea has been the one thing that’s always been there. I must say it’s quite the journey to read about all the stuff we did, all of our early plans for the game and small tidbits about we were doing with our lives. The word count for the production book is now 22,548 with 9 more years to account for! Quite the tome already – but as I said last week, we’ll make a lot of cuts before we have the finished product. This week I’ve been going through all the blog posts we made throughout 20 to refresh my memory and save some of the stuff posted there. Two different versions – one longer, one shorter. For me and Teddy, that’s Story Mode – for Fred, it’s finishing up some last remaining graphics for the Arcade Mode ending. When we’re not doing the playthrough we’re focusing on the final parts of the game. In other words, the finishing touches, if you will. This is to see if we’ve missed any inconsistencies or bugs before release – don’t worry, we’re not adding long lists of polish to add, this is solely for storyline consistency and bug purposes, and to iron out anything that feels off. For one hour every day we’re currently doing a multiplayer playthrough of the entire game together, from start to finish. We’ve also started something that really makes it feel like we’re at the home strech – one final playthrought. Another week and more stuff to do and talk about! This week I went back to some art stuff in between writing on the book, finishing up one of the final battle rooms! This here is where you get to battle Dad, and we’ll transform the room a bit for your fight against Zhamla – but that’s for later! :)












Secrets of great art online game